This will be the first public demo of our flagship game and we can’t wait to see what the rest of the game development community thinks of the work we’ve accomplished and the twist on the genre we’ve been working so hard on.
We’re going to have five minutes to demo an actual working build plus another two or three to answer questions. So… if you’ve been following our blog and want to see it before we release gameplay videos or want to ask us some questions, be sure to purchase a ticket (only $8!) and come see for yourselves what we hope will be next year’s big iOS game.
We hope to touch on a bunch of topics, including where the original idea came from, some of the technology we’ve been using, our platform release plan, and maybe even discuss some of the challenges we’ve had during in our development process. It’s a lot to squeeze into 7-8 minutes, but we will be sticking around to see the other demos and will be available after for more conversation. So, if you’ve been wanting to know who Dan or Colin are, please swing on by.
Hopefully, as we enter the next phase of development, we’ll have a lot more news to report but, in the meantime, be sure to follow our blog where lessons learned and exciting developments that don’t quite live up to the concept of “news” are posted.